Learn the special skills of the different classes, with tactics and tips for being the best at the job.
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Written by Mike
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Welcome to the army career advisory service. Lots to cover, so let's get straight down to business.
There are several careers, or 'classes' available to you. A good team requires a combination of all of these classes. |
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Last Updated ( Sunday, 05 August 2007 )
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Written by Mike
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Soldiers carry the most ammo, and can use the two handed weapons. Responsibilities
The key role of the soldier is to engage the enemy and clear the path for engineers and objective carriers. The soldier class can choose from any of the available weapons, excepting artillery and air strikes which lieutenants radio in. |
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Last Updated ( Sunday, 05 August 2007 )
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Written by Mike
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Medics can revive the fatally wounded and supply health packs. Responsibilities The key role of the medic is to keep teamates alive at the front line. When teammates die they could wait up to 40 seconds before they can respawn, and then it may take a further 20 seconds for them to return to the position they were in before they died. If half your team get killed and are out of the game for over 30 seconds, it gives the enemy an incredible advantage in securing key locations and completing mission objectives. The medic can help prevent the enemy gaining an unfair advantage by reviving fallen teammates on the front line and by dishing out health packs. |
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Last Updated ( Sunday, 05 August 2007 )
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Written by Mike
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Engineers carry dynamite and can destroy the mission objectives. Engineers can disarm any armed dynamite. Pliers can also be used to repair fixed gun emplacements. Responsibilities The key role of the engineer is to dynamite and destroy key objectives. Sometimes these are doorways or gates, sometimes crypts, and sometimes major targets such as radio towers or submarines! |
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Last Updated ( Sunday, 05 August 2007 )
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Written by Mike
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Lieutenants can call artillery and air strikes . Lieutenants can supply ammo. Responsibilities The key role of the lieutenant is to provide support to the rest of the team by supplying them with ammo, and calling in heavy artillery and air strikes when the going gets tough. |
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Last Updated ( Sunday, 05 August 2007 )
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